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After a life lived in her parents' shadow, Hope Van Dyne takes up the mantle of the Wasp. Armed with a brilliant mind for science and a flying super-suit made to shrink her down to the size of a wasp, no challenge is too big for Hope to take on (or make tiny)! Will the power of Pym Tech and her training in martial arts be enough to prepare her for the dangers of the Quantum Realm?

Powers[]

Sting Operation[]

POWER COST  Blue  6
The Wasp uses her influence to take the enemy down from within and expose their plans. Steals 2 random colored AP from the enemy and create a 3-turn Countdown tile that creates 1 Blue locked Swarm tile(s).

(PASSIVE) When there are at least 4 Swarm tiles on the board (max 12), all of Wasp's powers become Call the Swarm.

Level Upgrades:
Level 2: Steal 3 AP.
Level 3: Creates 2-turn Countdown tile.
Level 4: Creates 2 Swarm tiles.
Level 5: Steal 4 AP.


ALT: Call the Swarm[]

POWER COST  Blue  12
With the might of the swarm at her will, Wasp deals 1720 damage and grows her Swarm tiles, destroying them and three tiles around them. (Does not generate AP.)

(PASSIVE) If any powers are Call the Swarm, her match damage is increased by 10% per Swarm tile. If there are less than 4 Swarm tiles on the board, this power reverts to its previous form.

Level Upgrades:
Level 2: No change.
Level 3: No change.
Level 4: No change.
Level 5: No change.


Shrink Tactics[]

POWER COST  Yellow  10
Taking perfect aim, Wasp shoots a Pym disc to shrink her teammate so they can infiltrate the enemy base. Turns a selected ally Invisible for 2 turn(s) and places 1 Yellow Locked Swarm tile(s).

(PASSIVE) When there are at least 4 Swarm tiles on the board (max 12), all of Wasp's powers become Call the Swarm.

Level Upgrades:
Level 2: Create 2 Swarm tiles.
Level 3: Turns the ally Invisible for 3 turns.
Level 4: Create 3 Swarm tiles.
Level 5: Turns the ally Invisible for 4 turns.


ALT: Call the Swarm[]

POWER COST  Yellow  12
With the might of the swarm at her will, Wasp deals 1720 damage and grows her Swarm tiles, destroying them and three tiles around them. (Does not generate AP.)

(PASSIVE) If any powers are Call the Swarm, her match damage is increased by 10% per Swarm tile. If there are less than 4 Swarm tiles on the board, this power reverts to its previous form.

Level Upgrades:
Level 2: No change.
Level 3: No change.
Level 4: No change.
Level 5: No change.


Pain Index[]

POWER COST  Black  10
Wasp blasts her enemy to send them reeling. Steal a burst of 768 health from the target and an additional 307 health per Swarm tile on board.

(PASSIVE) When the Wasp is healed for 1383 or more health, place 1 Black Locked Swarm tile(s). When there are at least 4 Swarm tiles on the board (max 12), all of Wasp's powers become Call the Swarm.

Level Upgrades:
Level 2: Steals 922 health.
Level 3: Steals 1075 health.
Level 4: Create 2 Swarm tiles.
Level 5: Steals 1382 health.


ALT: Call the Swarm[]

POWER COST  Black  12
With the might of the swarm at her will, Wasp deals 1720 damage and grows her Swarm tiles, destroying them and three tiles around them. (Does not generate AP.)

(PASSIVE) If any powers are Call the Swarm, her match damage is increased by 10% per Swarm tile. If there are less than 4 Swarm tiles on the board, this power reverts to its previous form.

Level Upgrades:
Level 2: No change.
Level 3: No change.
Level 4: No change.
Level 5: No change.


Best Build[]


Notes[]

Pain Index damage and heal is affected by damage modifiers such as strike and protect tiles. The amount of burst heal is equal to the damage dealt.

With Swarm tiles, their icon is also the Locked effect. In other words, matching a Swarm tile removes the Swarm icon and leaves the basic color tile underneath it. It's unclear if this was the intended behavior.

Swarm tiles are team neutral, so they are not counted by powers such as Jean Grey (Phoenix)'s Psychic Flames. Swarm tiles are always made on basic color tiles.

Levels[]

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Gallery[]


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