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Taskmaster has the extraordinary ability to perfectly replicate any physical performance he has ever seen. He watched a professional football game? Now he can throw like a star quarterback. He saw Captain America on the news? Now he can mimic his combat style flawlessly.

In Marvel Puzzle Quest, Taskmaster spends his time carefuly observing other characters and learning how to use their powers. Explore Taskmaster's power details page to choose which powers he should use in battle.

Photographic Reflexes: Red[]

A Little Off the Top[]

POWER COST  Red  6
Everyone's wasting their time punching each other, but Taskmaster takes a cue from Deadpool and cuts straight to the chase. Taskmaster slices the enemy with his sword, dealing 10% of their current health in damage (maximum 676 damage).

Level Upgrades:
Level 2: Now deals 14% of the target's health! (maximum 946 damage).
Level 3: Now deals 17% of the target's health! (maximum 1217 damage).
Level 4: Now deals 25% of the target's health! (maximum 1758 damage).
Level 5: Now deals 40% of the target's health! (maximum 2839 damage).



Oldest Trick in the Book[]

POWER COST  Red  8
Taskmaster points past his enemy and shouts "Hey! Is that Kangaroo?" before swinging in with a sucker-punch. Taskmaster deals 398 damage. He deals an additional 120 damage per friendly Countdown tile (up to 6).

Level Upgrades:
Level 2: "Hey! Is that Stilt-Man?" Deals 621 damage to the target enemy and an additional 148 damage per friendly Countdown tile (up to 6).
Level 3: "Hey! Is that Paste-Pot Pete?" Deals 760 damage to the target enemy and an additional 203 damage per friendly Countdown tile (up to 6).
Level 4: "Hey! Is that The Swarm?" Deals 999 damage to the target enemy and an additional 323 damage per friendly Countdown tile (up to 6).
Level 5: "Hey! Is that Big Wheel?" Deals 1405 damage to the target enemy and an additional 591 damage per friendly Countdown tile (up to 6).



Grim Efficiency[]

POWER COST  Red  8
Taskmaster lashes out with dual blades, attacking his enemies' weak points. Deals 315 damage and creates a strength 48 Red Attack tile for every 3 Green AP his team has.

Level Upgrades:
Level 2: Deals 463 damage and creates a strength 65 Red Attack tile for every 3 Green AP his team has.
Level 3: Deals 584 damage and creates a strength 83 Red Attack tile for every 3 Green AP his team has.
Level 4: Deals 584 damage, then creates 2 strength 69 Red Attack tiles for every 3 Green AP his team has.
Level 5: Deals 1251 damage, then creates 2 strength 102 Red Attack tiles for every 3 Green AP his team has.



Star-Spangled Avenger[]

POWER COST  Red  11
Taskmaster hurls his osmium shield into battle. Hits the target for 889 damage and transforms a chosen basic tile into a Red 3-turn Countdown tile that returns 2 Red AP.

Level Upgrades:
Level 2: Deals 1245 damage. Returns 3 Red AP.
Level 3: Deals 1135 damage. Returns 4 Red AP. Can target Strike, Protect, Attack, and Web tiles.
Level 4: Deals 1743 damage. Returns 5 Red AP.
Level 5: Deals 2726 damage. Can target any tile. Returns 6 Red AP.



Moving Target[]

POWER COST  Red  12
Taskmaster lobs a grenade towards his opponent and quickly draws his weapon, putting the grenade in his sights. Creates a 3-turn Red Countdown tile that deals 1334 damage. If you match it away, deal 2121 damage instead.

Level Upgrades:
Level 2: Creates a 3-turn Red Countdown tile that deals 1868 damage. If you match it away, deals 2969 damage instead.
Level 3: Creates a 3-turn Red Countdown tile that deals 2401 damage. If you match it away, deals 3818 damage instead.
Level 4: Creates a 4-turn Red Countdown tile that deals 3468 damage. If you match it away, deals 4913 damage instead.
Level 5: Creates a 4-turn Red Countdown tile that deals 5603 damage. If you match it away, deals 7936 damage instead.



Buncha Fiddle-Faddle[]

POWER COST  Red  13
Taskmaster doesn't have time for all this nonsense. Give these knick-knack-paddy-whacks what for! Deals 1203 damage, or 1924 damage if there are no enemy Strike, Protect, or Attack tiles on the board.

Level Upgrades:
Level 2: Deals 1684 damage or 2694 damage if there are no enemy Strike, Protect, or Attack tiles.
Level 3: Deals 2165 damage or 3463 damage if there are no enemy Strike, Protect, or Attack tiles.
Level 4: Deals 3128 damage or 5002 damage if there are no enemy Strike, Protect, or Attack tiles.
Level 5: Deals 5053 damage or 8081 damage if there are no enemy Strike, Protect, or Attack tiles.



Photographic Reflexes: Blue[]

Speed Shot[]

POWER COST  Blue  0
(PASSIVE) Taskmaster nocks multiple arrows and lets them fly. Whenever his team makes a Match-5 or greater, converts up to 3 Blue tiles to 3-turn Countdown tiles that deal 282 damage when activated.

Level Upgrades:
Level 2: Each arrow deals 388 damage.
Level 3: Places 4 Countdown tiles.
Level 4: Places 2-turn Countdown tiles that each deal 467 damage.
Level 5: Each arrow deals 755 damage.



Billy Club[]

POWER COST  Blue  9
Taskmaster ricochets a Billy Club from target to target, striking his enemies with amazing accuracy. Stuns the target for 1 turn and creates a 4-turn Blue Countdown tile that stuns for 1 turn and creates a new Billy Club Countdown tile. If you match it away, he catches the club and gains 1 Blue AP.

Level Upgrades:
Level 2: Matching the Billy Club tile gains 2 Blue AP.
Level 3: Stuns the target for 2 turns before placing the Countdown tile.
Level 4: Creates a 3-turn Countdown tile.
Level 5: Countdown tile stuns for 2 turns; matching the Billy Club tile gains 3 Blue AP.



Nuts From Above[]

POWER COST  Blue  9
Taskmaster leaps onto unsuspecting enemies from the trees in an unrelenting assault of tooth and nail. Deals 556 damage to the enemy plus 93 damage for each enemy Protect, Attack, or Strike tile on the board (up to 8 tiles).

Level Upgrades:
Level 2: Deals 908 damage to the enemy plus 93 damage for each enemy Protect, Attack, or Strike tile on the board.
Level 3: Deals 908 damage to the enemy plus 195 damage for each enemy Protect, Attack, or Strike tile on the board.
Level 4: Deals 1622 damage to the enemy plus 195 damage for each enemy Protect, Attack, or Strike tile on the board.
Level 5: Deals 2224 damage to the enemy plus 419 damage for each enemy Protect, Attack, or Strike tile on the board.



Do as Peggy Says[]

POWER COST  Blue  11
Taskmaster lands a direct hit with his shield, disabling the enemy team and helping his allies get the drop on their target. Stuns all enemies but the target for 3 turns and places one 3-turn Blue Countdown tile (that deals 111 damage) for each active ally.

Level Upgrades:
Level 2: Creates Countdown tiles that deal 278 damage.
Level 3: Creates Countdown tiles that deal 666 damage.
Level 4: Creates Countdown tiles that deal 1434 damage.
Level 5: Creates Countdown tiles that deal 2978 damage.



Ruthless Precision[]

POWER COST  Blue  12
Taskmaster doesn't futz around. Deals 1213 damage and creates a 3-turn Countdown tile. While this tile is on the board, enemies cannot gain health.

Level Upgrades:
Level 2: Deals 1698 Damage.
Level 3: Deals 2183 damage.
Level 4: Deals 3154 damage and creates a 4-turn Countdown tile that prevents enemies from healing.
Level 5: Deals 5095 damage and creates a 5-turn Countdown tile that prevents enemies from healing.



Twin Pistols[]

POWER COST  Blue  
Taskmaster fires two pistols, destroying two selected 3x3 blocks of tiles, dealing 19 damage per tile, and ending the turn. (Does not generate AP.)

Level Upgrades:
Level 2: Deals 42 damage per tile destroyed.
Level 3: Deals 78 damage per tile destroyed.
Level 4: Deals 149 damage per tile destroyed.
Level 5: Deals 293 damage per tile destroyed.



Photographic Reflexes: Black[]

The Quack-Fu One-Two[]

POWER COST  Black  8
You're messing with a master of Quack-Fu? Prepare to explain the footprints on your face to everyone in your office on Monday! Deals 9 damage for each Green tile on the board, then destroys those tiles. (Does not generate AP.)

Level Upgrades:
Level 2: Deals 20 damage for each Green tile on the board.
Level 3: Deals 37 damage for each Green tile on the board.
Level 4: Deals 69 damage for each Green tile on the board.
Level 5: Deals 135 damage for each Green tile on the board.



Nightstalker[]

POWER COST  Black  8
Taskmaster mercilessly makes a precision slash with his sword, dealing a crippling blow to his enemy. Deals 394 damage to the target, and then creates a Green Repeater tile that activates every turn, stealing 1 AP from the enemy's strongest color.

Level Upgrades:
Level 2: Deals 552 damage.
Level 3: Deals 709 damage.
Level 4: Deals 1024 damage.
Level 5: Deals 1655 damage.



Shadow Step[]

POWER COST  Black  10
Taskmaster senses an attack coming and prepares to dodge into the shadows. He converts 2 random basic Black tiles into Trap tiles. If Taskmaster would take damage, the damage is negated and a Trap tile is destroyed, generating AP and dealing 278 damage.

Level Upgrades:
Level 2: Converts 3 tiles into Trap tiles
Level 3: Trap tiles deal 315 damage.
Level 4: Converts 4 tiles into Trap tiles.
Level 5: Converts 5 tiles into Trap tiles, tiles deal 473 damage.



Skull Cracker[]

POWER COST  Black  12
Taskmaster grabs two of his enemies and smashes their heads together before throwing them into a third enemy. Taskmaster deals 204 damage to the enemy team, and then stuns up to 2 random enemies for 1 turn.

Level Upgrades:
Level 2: Taskmaster deals 471 damage to the enemy team.
Level 3: Taskmaster deals 738 damage to the enemy team.
Level 4: Taskmaster deals 1272 damage to the enemy team.
Level 5: Taskmaster deals 1877 damage to the enemy team and stuns up to 2 random enemies for 2 turns.



Moonsilver Blades[]

POWER COST  Black  12
Taskmaster flings a handful of razor-sharp blades at his enemies, combining deadly precision with wild abandon. Deals 1575 damage to a random enemy.

Level Upgrades:
Level 2: Deals 2205 damage to a random enemy.
Level 3: Deals 2835 damage to a random enemy.
Level 4: Deals 4095 damage to a random enemy.
Level 5: Deals 6615 damage to a random enemy.



Sniper Rifle[]

POWER COST  Black  15
Taskmaster uses a long range rifle to shoot a location on the board, clearing a reticle shaped pattern. Deals damage for each tile destroyed and an additional 787 damage to the current target. (Does not generate AP.)

Level Upgrades:
Level 2: Deals 1537 base damage.
Level 3: Destroys more tiles.
Level 4: Deals 3009 base damage.
Level 5: Damages all enemies.



Best Build[]


Notes[]

A Taskmaster cover (random colour) is given as a reward for completing the final node of the PvE 'Operation Spider Silk'.

Levels[]

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Gallery[]


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