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UI, Tweaks & Bug FixesEdit

  • Improved Tutorial. Elements such as roster, training and recruiting menus do not show until they contextually make sense to the player.
  • Improved game saving to increase performance while playing.
  • Improved messaging system to prevent potential crashes.
  • Fixed a few iOS crash bugs.
  • Countdown tiles now display their text correctly when they are placed on Trap tiles.
  • Fixed a bug where Brotherhood of Mutant minions were generating AP for colors they couldn't use.
  • Fixed a bug where 1*, 2*, and 3* characters were scaling too aggressively when they were past their normal level range.
    • Fixed a bug where Brotherhood of Mutant minions were generating AP for colors they couldn't use. The new breakdown for their AP generation is as follows:
      • Subject - 2 Green AP
      • Criterion - 2 Purple AP
      • Control - 1 Blue AP, 1 Purple AP
      • Empiricist - 1 Blue AP, 1 Green, AP, 1 Purple AP
    • This fixes a lot of UI issues as well as brings them in line with how other minion groups function.
    • Fixed a bug where 1*, 2*, and 3* characters were scaling too aggressively when they were past their normal level range.

We noticed an issue that was happening when 1*, 2*, and 3* characters were scaled past their natural level cap (51+ for 1*, 95+ for 2*, 167+ for 3*). Their match damage was scaling far beyond their 4* counterparts. The effect was that in an event such as Balance of Power, 1* and 2* characters were matching for about 2x damage as compared to 4* characters. On top of that 1* and 2* characters that were scaled up in Story events were dealing far too much match damage (one of the worst offenders being Juggernaut).

As a result we've adjusted how characters scale when they're boosted past their natural level range. Their health and ability damage continue to scale up as before, but their match damage now grows at the same rate as a 4* character. The effect being that in Balance of Power, all characters will have roughly the same match damage. Note that this change does not affect minions, only playable characters.

CharactersEdit

  • Dr. Doom now has a powerful third ability: Diabolical Plot!

GameplayEdit

  • New Feature: Shield Cooldowns.

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