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H.A.M.M.E.R Commander

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H.A.M.M.E.R. Commander
H.A.M.M.E.R Commander
Powers Purple, Yellow
Powers Icon HammerIcon
Groups H.A.M.M.E.R.


PowersEdit

Tactical DeploymentEdit

Power Cost: 4 YellowTile AP
A relatively sharp command decision adds one Green Strike tile to the board.

PistolEdit

Power Cost: 6 PurpleTile AP
The H.A.M.M.E.R. agent lines up a careful shot, destroying 3x3 block tiles and dealing X additional damage.

LevelsEdit

Level Health YellowTile RedTile BlueTile PurpleTile GreenTile BlackTile CriticalTile TeamUpTile
33 1480 16 16 16 16 16 16 3.0x 16
35 1560 17 17 17 17 17 17 3.0x 17
40 1760 19 19 19 19 19 19 3.0x 19
45 1960 22 22 22 22 22 22 3.0x 22

Pistol DamageEdit

Level Damage
33 301
35 317
40 358
45 398

ApperancesEdit

Chapter 5:
Grand Scheme
Security Forces
Personal Security

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