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Running from her tumultuous past, Elektra attempts to find redemption through heroic deeds. But how long can a ninja assassin hope to escape the violence that encompassed her life? Up against Elektra's sai and expert training, anyone who tries to drag her back down won't last long

Powers[]

Double-Double Cross[]

POWER COST  Purple  7
Elektra has "defected" to the enemy team, working for them while feeding her true allies powerful information. Elektra steals 1 enemy Strike tile, but she also converts 3 random Purple basic tiles into enemy Strike tiles of strength 6.

Level Upgrades:
Level 2: Elektra steals 2 enemy Strike tiles, improving their strength by 11, but she also converts 3 random Purple basic tiles into enemy Strike tiles of strength 6.
Level 3: Elektra steals 2 enemy Strike tiles, improving their strength by 22, but she also converts 3 random Purple basic tiles into enemy Strike tiles of strength 6.
Level 4: Elektra steals 2 enemy Strike tiles, improving their strength by 33, but she also converts 3 random Purple basic tiles into enemy Strike tiles of strength 6.
Level 5: Elektra steals 2 enemy Strike tiles, improving their strength by 55, but she also converts 3 random Purple basic tiles into enemy Strike tiles of strength 6.

At Max Level:
Level 3: Elektra steals 2 enemy Strike tiles, improving their strength by 70, but she also converts 3 random Purple basic tiles into enemy Strike tiles of strength 17.
Level 4: Elektra steals 2 enemy Strike tiles, improving their strength by 105, but she also converts 3 random Purple basic tiles into enemy Strike tiles of strength 17.
Level 5: Elektra steals 2 enemy Strike tiles, improving their strength by 175, but she also converts 3 random Purple basic tiles into enemy Strike tiles of strength 17.

Shadowstep[]

POWER COST  Black  10
Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into Trap tiles. If Elektra would take damage, the damage is negated and a Trap tile is destroyed, generating AP and dealing 167 damage.

Level Upgrades:
Level 2: If Elektra would take damage, the damage is negated and a Trap tile is destroyed, generating AP and dealing 239 damage.
Level 3: If Elektra would take damage, the damage is negated and a Trap tile is destroyed, generating AP and dealing 295 damage.
Level 4: She converts 3 random basic Black tiles into Trap tiles. If Elektra would take damage, the damage is negated and a Trap tile is destroyed, generating AP and dealing 223 damage.
Level 5: She converts 4 random basic Black tiles into Trap tiles.

At Max Level:
Level 3: If Elektra would take damage, the damage is negated and a Trap tile is destroyed, generating AP and dealing 922 damage.
Level 4: She converts 3 random basic Black tiles into Trap tiles. If Elektra would take damage, the damage is negated and a Trap tile is destroyed, generating AP and dealing 696 damage.
Level 5: She converts 4 random basic Black tiles into Trap tiles.

Crippling Blow[]

POWER COST  Red  9
Elektra makes a precise strike at her opponent's weakest point. Deal 423 damage and creates a 3-turn Countdown tile which deals 50 damage to the enemy when it ticks down each turn.

Level Upgrades:
Level 2: Deal 495 damage and creates a 3-turn Countdown tile which deals 67 damage to the enemy when it ticks down each turn.
Level 3: Deal 529 damage and creates a 3-turn Countdown tile which deals 100 damage to the enemy when it ticks down each turn.
Level 4: Deal 668 damage and creates a 3-turn Countdown tile which deals 133 damage to the enemy when it ticks down each turn.
Level 5: Deal 891 damage and creates a 4-turn Countdown tile which deals 183 damage to the enemy when it ticks down each turn.

At Max Level:
Level 3: Deal 1651 damage and creates a 3-turn Countdown tile which deals 312 damage to the enemy when it ticks down each turn.
Level 4: Deal 2086 damage and creates a 3-turn Countdown tile which deals 416 damage to the enemy when it ticks down each turn.
Level 5: Deal 2781 damage and creates a 4-turn Countdown tile which deals 572 damage to the enemy when it ticks down each turn.


Notes[]

Best Build[]


Level[]

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