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Blinded by a chemical spill as a child, Matt Murdock ended up with superhuman senses which allow him to see the world in a unique and powerful way. He now uses these powers to deliver justice, both as a lawyer in his own law firm, and as a vigilante at night, stalking the streets of Hell's Kitchen as Daredevil, the Man Without Fear.

Powers[]

Fighting Spirit[]

POWER COST  Yellow  0
(PASSIVE) Daredevil continues fighting, even when things look bleak. At the start of the turn, if Daredevil is below 30% health, he creates a strength 102 Yellow Strike tile, then restores 152 health for each friendly Strike tile on the board (max 5 tiles).

Level Upgrades:
Level 2: At the start of the turn, if Daredevil is below 30% health, he creates a strength 119 Yellow Strike tile.
Level 3: At the start of the turn, if Daredevil is below 40% health, he creates a strength 119 Yellow Strike tile, then restores 190 health for each friendly Strike tile on the board.
Level 4: At the start of the turn, if Daredevil is below 40% health, he creates a strength 152 Yellow Strike tile.
Level 5: At the start of the turn, if Daredevil is below 50% health, he creates a strength 178 Yellow Strike tile, then restores 289 health for each friendly Strike tile on the board.


Hand-to-Hand[]

POWER COST  Green  11
Daredevil takes on a group of enemies, swiftly dashing between foes. Create a 5-turn Green Countdown tile that deals 351 damage at the end of each turn. If you match it, recovers 5 Green AP. If otherwise matched or destroyed, deals 2194 damage and creates another Hand-to-Hand tile if one doesn't exist.

Level Upgrades:
Level 2: If otherwise matched or destroyed, deals 2487 damage.
Level 3: Create a 5-turn Green Countdown tile that deals 409 damage at the end of each turn. If you match it, recovers 6 Green AP.
Level 4: Create a 5-turn Green Countdown tile that deals 497 damage at the end of each turn. If otherwise matched or destroyed, deals 2750 damage.
Level 5: If you match it, recovers 8 Green AP. If otherwise matched or destroyed, deals 3861 damage.


Sonar Strike[]

POWER COST  Purple  9
Daredevil's sonar vision lets him avoid enemy attacks and strike back at their weaknesses. Converts 2 random enemy Strike, Protect, or Attack tiles to friendly Strike tiles, then stuns the target for 1 turn(s). (PASSIVE) When a Stunned enemy is damaged, Daredevil deals 205 damage to that enemy.

Level Upgrades:
Level 2: When a Stunned enemy is damaged, Daredevil deals 293 damage to that enemy.
Level 3: Converts 3 random enemy Strike, Protect, or Attack tiles to friendly Strike tiles.
Level 4: Stuns the target for 2 turn(s).
Level 5: Converts 4 random enemy Strike, Protect, or Attack tiles to friendly Strike tiles. (PASSIVE) When a Stunned enemy is damaged, Daredevil deals 457 damage to that enemy.



Notes[]

Best Build[]


Level[]

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See Also[]

Gallery[]

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