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Homeless runaways Tyrone Johnson and Tandy Bowen were kidnapped and subjected to experimental drugs. The drugs gave them incredible and terrifying abilities that made them into Cloak & Dagger!

With Cloak's dark portals and Dagger's light-knives, the duo vowed to eradicate the drug-dealing gangs of New York and protect other runaway children sharing their fate.


PowersEdit

Light-KnivesEdit

POWER COST  YellowTile  8
Dagger fires several light-knives from her fingertips, cleansing the enemy of evil and darkness. Deals 343 damage to the target and removes up to 2 enemy Strike, Protect, or Attack tiles. If no such tiles exist, the damage is dealt to the enemy team instead.

Level Upgrades:
Level 2: Deals 556 damage.
Level 3: Deals 677 damage. Can remove up to 3 tiles.
Level 4: Deals 1085 Damage.
Level 5: Deals 1706 damage, can remove up to 5 tiles.

At Max Level:
Level 3: Deals 1316 damage and removes up to 3 enemy Strike, Protect, or attack tiles, if no such tiles exist, the damage is dealt to the enemy team instead.
Level 4: Deals 2109 damage.
Level 5: Deals 3317 damage. Can remove up to 5 tiles.


Child of DarknessEdit

POWER COST  BlackTile  0
(PASSIVE) (PASSIVE) Cloak emanates darkness from within his pocket dimension, instilling the field with a cold sense of dread. At the start of the turn, if there are at least 13 Black tiles on the board, creates a strength 32 Red Attack tile. If not, converts up to 2 basic tiles to Black.

Level Upgrades:
Level 2: Creates a strength 48 attack tile.
Level 3: Creates an Attack tile if there’s at least 11 Black tiles, or converts 3 tiles to Black.
Level 4: Creates a strength 70 Attack tile.
Level 5: Creates a strength 98 Attack tile if there’s at least 9 Black tiles, or converts 4 tiles to black.

At Max Level:
Level 3: Creates a strength 94 Red Attack tile if there’s at least 11 black tiles on the board, if not converts 3 basic tiles to black.
Level 4: Creates a strength 139 Attack tile.
Level 5: Creates a strength 193 Attack tile if there’s at least 9 Black tiles, or converts 4 tiles to Black.


Pocket DimensionEdit

POWER COST  PurpleTile  6
Cloak and Dagger retreat into Cloak’s pocket dimension to launch a sneak attack. Deals 333 damage and replaces Cloak & Daggers powers with new powers. If there are at least 13 Black tiles on the board, this power costs 3 AP less (to a minimum of 3).

Level Upgrades:
Level 2: Deals 466 damage.
Level 3: Deals 531 damage. Costs 3 AP less if there’s at least 11 Black tiles.
Level 4: Deals 768 damage.
Level 5: Deals 1028 damage. Costs 3 AP less if there’s at least 9 Black Tiles.

At Max Level:
Level 3: Deals 1036 damage. Costs 3 AP less if there’s at least 11 Black tiles.
Level 4: Deals 1496 damage.
Level 5: Deals 2004 damage. Costs 3 AP less if there’s at least 9 black tiles.



With Cloak InfrontEdit

Child of LightEdit

POWER COST  YellowTile  0
(PASSIVE) (PASSIVE) Dagger emanates an aura of Living Light, cleansing the battlefield and fending off Cloak’s hunger. At the start of the turn, if there are at least 13 Yellow tiles on the board, restores 194 health. If not, converts up to 2 basic tiles to Yellow.

Level Upgrades:
Level 2: Restores 269 health.
Level 3: Restores health if there’s at least 11 Yellow tiles, or converts 3 tiles to Yellow.
Level 4: Restores 401 health.
Level 5: Restores 531 health if there’s at least 9 Yellow tiles, or converts 4 tiles to Yellow.

At Max Level:
Level 3: Restores 523 health if there’s at least 11 Yellow tiles, or converts 3 tiles to Yellow.
Level 4: Restores 779 health.
Level 5: Restores 1032 health if there’s at least 9 Yellow tiles, or converts 4 tiles to Yellow.


The Darkness HungersEdit

POWER COST  BlackTile  8
Cloak envelops his foe and drains them of their life force. If one does not exist, create a 3-turn Black Countdown tile targeting a chosen enemy. While this tile is on the board, that enemy loses 2 levels in all powers (to a minimum of 1).

Level Upgrades:
Level 2: Creates a 4-turn Countdown tile.
Level 3: Creates a 5-turn Countdown tile that decreases power levels by 3.
Level 4: Creates a 6-turn Countdown tile.
Level 5: Creates a 7-turn Fortified Countdown tile that decreases power levels by 4.

At Max Level:
Level 3: Creates a 5-turn Black Countdown tile that decreases power levels by 3 to target opponent.
Level 4: Creates a 6-turn Countdown tile.
Level 5: Creates a 7-turn fortified Countdown tile that decreases power levels by 4.


Pocket DimensionEdit

POWER COST  PurpleTile  6
Cloak & Dagger retreat into Cloak’s pocket dimension to launch a sneak attack. Deals 333 damage and replaces Cloak & Dagger’s powers with new powers. If there are at least 13 Yellow tiles on the board, this power costs 3 AP less (to a minimum of 3).

Level Upgrades:
Level 2: Deals 466 damage.
Level 3: Deals 531 damage. Costs 3 AP less if there’s at least 11 Yellow tiles.
Level 4: Deals 769 damage.
Level 5: Deals 1028 damage. Costs 3 AP less if there’s at least 9 Yellow AP.

At Max Level:
Level 3: Deals 1036 damage. Costs 3 AP less if there’s at least 11 Yellow tiles.
Level 4: Deals 1496 damage.
Level 5: Deals 2004 damage. Costs 3 AP less if there’s at least 9 Yellow tiles.

Best BuildEdit

What is the best build for Cloak & Dagger (Classic)?
 
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5
 
1
 
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3
 
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The poll was created at 06:03 on April 12, 2017, and so far 9 people voted.

LevelEdit

See AlsoEdit

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TriviaEdit

  • This is the second "double character", the first being Rocket and Groot.

GalleryEdit

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